Age of Reptiles MUD

I am currently working on a new mud project which is something of a "spin-off" of AoR, with some related and similar code elements and game mechanics that a player of AoR would recognize.

Taking place in the latter part of the Pleistocene Epoch, players will portray primitive men similar to Cro-Magnon man in the environs of North America. The setting will be influenced by such sources as The Clan of the Cave Bear (the Earth's Children series by Jean Auel) and Quest for Fire.

Elements of known prehistory and the Ice Age will exist and my goal is to create a realistic game world that incorporates enforced role-play and factual aboroginal life.

Essentially, the mud will be similar to AoR but with the addition of limited communication, possessions and an expansion of skill areas, including crafting. I am hoping that providing a more "human" quality to the project will enhance the longevity and enable me to include more traditional things that muds tend to have.

AoR will continue to run and may see some area expansion, still, for those that desire to experience the life of a dinosaur.